Coverart for item
The Resource Learning science through computer games and simulations, Committee on Science Learning: Computer Games, Simulations, and Education ; Margaret A. Honey and Margaret L. Hilton, editors ; Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council of the National Academies

Learning science through computer games and simulations, Committee on Science Learning: Computer Games, Simulations, and Education ; Margaret A. Honey and Margaret L. Hilton, editors ; Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council of the National Academies

Label
Learning science through computer games and simulations
Title
Learning science through computer games and simulations
Statement of responsibility
Committee on Science Learning: Computer Games, Simulations, and Education ; Margaret A. Honey and Margaret L. Hilton, editors ; Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council of the National Academies
Creator
Contributor
Subject
Genre
Language
eng
Summary
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential this book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. It will guide academic researchers, developers, publishers, and entrepreneurs from the digital simulation and gaming community, and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate
Additional physical form
Also available in Open Book format via the National Academies Press home page.
Cataloging source
DLC
Dewey number
372.35/044
Illustrations
illustrations
Index
no index present
LC call number
LB1585
LC item number
.L357 2011
Literary form
non fiction
Nature of contents
bibliography
http://bibfra.me/vocab/lite/organizationName
National Research Council (U.S.)
http://library.link/vocab/relatedWorkOrContributorName
  • Honey, Margaret
  • Hilton, Margaret L
  • National Academies Press (U.S.)
http://library.link/vocab/subjectName
  • Science
  • Science
  • Science
  • Interactive multimedia
Label
Learning science through computer games and simulations, Committee on Science Learning: Computer Games, Simulations, and Education ; Margaret A. Honey and Margaret L. Hilton, editors ; Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council of the National Academies
Link
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 129-148)
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Learning with simulations and games -- Simulations and games in the classroom -- Simulations and games in informal learning contexts -- The role of simulations and games in science assessment -- Bringing simulations and games to scale -- Research agenda for simulations and games
Control code
ocn702357628
Dimensions
23 cm
Extent
xi, 161 pages
Isbn
9780309185233
Lccn
2011004594
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) i9780309185233
  • (OCoLC)702357628
Label
Learning science through computer games and simulations, Committee on Science Learning: Computer Games, Simulations, and Education ; Margaret A. Honey and Margaret L. Hilton, editors ; Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council of the National Academies
Link
Publication
Bibliography note
Includes bibliographical references (pages 129-148)
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Learning with simulations and games -- Simulations and games in the classroom -- Simulations and games in informal learning contexts -- The role of simulations and games in science assessment -- Bringing simulations and games to scale -- Research agenda for simulations and games
Control code
ocn702357628
Dimensions
23 cm
Extent
xi, 161 pages
Isbn
9780309185233
Lccn
2011004594
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) i9780309185233
  • (OCoLC)702357628

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